Monday, November 12, 2012

Chanter is not vulnerable aspects to talk about the Battle eight-Star experience


1, sword Star
Generally start 73 to open, first open the blessing of the wind, go up on the boom, normal is to take the castle stick sword Star open only a gesture, after being knocked down, the impact of lifting, then protect the array of bombers. Magic anti-I take the castle stick is in 2150, crit 870, attack 806 the magic resistance at least to ensure that in addition to open outside the magic life burst sword star of the sword Star grasping feet, mandatory shackles lost not on, but jinseki launch a basic resistance can not. Generally the first round lost to turn him on no suspense.

There is a start in the hands of the sword star opened attitude, open assault, he hit also 2400-2500, immediately shield defense sets switch (facelift between macro setting) to open the shield mantra, 3400 shield defense, with the protection of array, 30 seconds off, you know. Here also map limit, generally the first map is the pig that disc sub bad fight, the map is too small, do not run open. Click to halo, irritability very, I generally lose lose at the start of this map, but the start of the broken bridge, aerial combat, or large disk, basic space, Manman Mo him to death. Let law enforcement, we can increase the blood, the enemy advances, we retreat, his open attitude to chasing play, let's cut the shield defense, real eye open reborn, eat Double, plus 90 life spell, taking the time to open a recovered. Blood back. Sword Star White is a outbreak of occupation, a the skills down seckill not you lucky to.

Also Recommended Lane magic anti-stick, and if they hit some magic life star of the sword, or magic life is not particularly high legal systems, switch weapons, you will be pleasantly surprised, the 2300 anti-magic, though not high, but as long as it is not The magic life particular players, and no particularly large pressures. Although the shield hammer can reach higher, but not with staves less knockdown, own attacks will plunge.
So weak law enforcement not what you think, but the operation is very important to learn the wretched, the easiest is open healed Qupin wave, ran away to continue to heal, having a good and fight, unless the other dying, do not let Your health is below 40%. Insignificant point, lonely only you and your opponent, we do not change the file, can not two seconds to 10 a few skills, so the consumption of dead him. (1)


2, Magic
Playing Magic, 64 open Personally, I like the first full magic anti-wear look at the situation, if he opened the magic hit you have resisted, and that's really nothing, I just kill him! If you hit you hit also resist, do not explain, run dancing, consumption 1 minute magic multiplier, I just chase deserted them, now, all I spit it out, the the Magic first wave of several large skills you kill, it does not matter, he skills cd looked, loneliness is not a given outcome, insist on a little longer, he shall make him the second or third no magic doubled two minutes of vacuum is sufficient for you kill him many times. Do not tell me concentrate, 12 seconds duration, too short, the cards view cards off him it.
3, killing star
Be imputed to Star, 82 open, why I have to give such a high proportion of 82 to open, because the 2 percent is ready to high-end kill Star card knife makes you feel blood of pierced a hole in your blood Wow uproar out ah, but the Great God will not kill the star than the Custodian of the more, the death star, in front of the magic anti-law enforcement, but insignificant.
4 star bow
Star bow alone is not blowing out, playing star bow 37 is open, as long as the dead time, the basic stand a chance! Can not let him strike first, various stun repulsed, protection array it does not come out dead, but the bow eat the character, if the wave of skills not kill us, pneumatic rebirth red +0 bs, Well, the role reversal, the monkey, you do not run! See I deal with you! (2)



5, law enforcement to fight law enforcement
Of the bombers, struck down not to lose double thorn breaks loose keep keep the fluctuations attack, last seckill in lost, or people two up, the fight is knockdown and jinseki of. If the second half of his blood was overthrown, you frozen double thorn breaks loose, fluctuations in relation to take him.


To summarize:
Now 3.5, commonly play the players Chikae sets the re-how is there, law enforcement weapons more than ready to point the armor should be able to change in response to different situations, loneliness, we protect the law really is not weak.

In addition, if a classmate has not felt below the speed 50ping play law enforcement, then you do not say law enforcement is weak, 1.2 attack speed of Staff, in the case of low-latency, the kind of attack speed, not blowing out.

Shared under my equipment: No the rich, 10% jinseki, but I play the same very high!
Castle stick synthesis Army chief, full hit crit, 5% of blindness.
Barcelona stick synthesis god Third, all playing magic resistance, 2% paralysis.
54 yellow telescopic stick together fine thousand full play crit, 500% silent.
Armor aspects, fighting on two sets of half.
Qindie sets, clothes deadly + hit composite Demonic. Four full magic resistance.
God three small three full magic life.
Ten thousand sets full shield anti, Chikae the shield Jia Kalun hammer shield anti.
In addition, I learned that some of the Custodian of small details, just wrote a new play friends see.
Have recently seen some new friends play the Custodian of like the open earth conventions or hit 10% attack speed jinseki, I can responsibly tell you useless, abandon it.
First of all, the convention certainly open wind, because we have no choice.

The Custodian of Conviction blow, 10 seconds duration, CD8 seconds, basically the CD, of course, the other high magic resistance may not appear in this state, through their own experience and online search data deceleration ratio is 40%, if you to each other on the broken state of sin, the God stone or wind agreed to launch, would have no role, because of off sin a strike in the system determines that a higher level, and can not be covered by these two states. Hit Bust but jinseki corresponding still have some effect, such as the other magic anti-higher, your off the crime is only a harm to no effect, at this time jinseki launched on can be embodied, but if the other side has been reached can resist you off the crime of launched magic resistance jinseki chance also reduced accordingly, the number of 10% may trigger will make you a headache, not as good as another blind or silence!

Sunday, November 4, 2012

Blue stickers undermine MageWarrior outbreak with the ability to CC (Crowd Control)


Game a total of 34 kinds of professional specialization, but I do not want to discuss them here what the weak strong, but to talk about who looks most discussed Specialization. These are from my own subjective point of departure, so if you think therefore that we ignore what I have to say sorry, does not mean they are ignoring the other part not mentioned here, you will see subsequent patch other vocational adjustment.
Beastmaster Hunter (1)

Panda Man of Mystery Hunter occupational the Raiders we also think the headlong with great skills (with macro H) put opponents into slag very boring very cerebral and unfair (we do not blame the players with macros, but blame ourselves), We carefully adjust the Hunter the CD skills means to reduce their burst damage buff Hunter so that they no longer need to frequently switch between the Hawk Spirit fox guarding. We hope that these changes can enhance the performance of the survival and shooting abilities.
Warrior (2)

Panda Man of Mystery Warrior Raiders do not think Warrior burst damage is too powerful like Beastmaster hunting as perhaps the Warrior of the problem is that their CC (Crowd Control) and the outbreak of difficult to avoid, so changes direction at the same time weaken the outbreak and CC (Crowd Control). Suffocation imperative Glyph in PvP too powerful, and we want Warrior distance spell is indispensable read the article (if you are a Warrior and this very mind, you choose stormhammer talent) . Sasser, Avatar and reckless, there are a lot of people have mentioned, we will follow up on their feedback.
Rogue (3)

Panda mystery the Rogue vocational Raiders the Rogue currently perfect, a good level of damage in PvP - can be caused by other parts of occupational injury is too high, unless these problems are resolved, otherwise we do not go to made minor adjustments. We still satisfied with Rogue current mechanisms and skills, but some of them seem skills of the new version becomes no bright spots. We will be prudent to strengthen Rogue mobility and the ability to CC (Crowd Control).
Mage (4)

Mage career Raiders of Panda mystery Mage outbreak and CC (Crowd Control) capability will be weakened, before we hope CC (Crowd Control) skills into the talent to force players to make a choice between them, but this is is not enough. We increase the mana cost Spellsteal players to promote a more strategic way to use it rather than no brains and steal the buff. At the same time, we also try to changes to the deep end, Ice bomb and Pyroblast to weaken the the Mage outbreak and the ability to CC (Crowd Control).
Monk (5)

Panda Man of Mystery the monks career Raiders we know that the players are concerned about the viability of popular monks in the arena. Monks belonging to the occupations require more skills, need to go through a process in order to master it, very strong popular monks PVP Set Bonus, only players who have not really handy. Of course, we hope that the new career can be a lot of people play, but we are careful to ensure the situation does not re-appear when DK just released at the same time to dominate PvP and PvE. The monks need more than a few weeks in order to assess how their situation, but we are also concerned about their development trend.
Treatment
We also recognize that the treatment capacity of the mixed Specialization is almost evenly divided with therapeutic specialization. The shadow priests the Sa element with moonkin originally was designed for treatment, but this treatment capacity should be able to compare treatment Specialization. We are trying to PvP strength depending on your specialization ability to hurt you, or treatment capacity addition. In addition, we feel that all of the treatments that can be caused by the therapeutic dose is too high, especially IMBA's recovery the Shaman with God Paladin in PvP. Hunter, Warrior and Mage burst damage, we will perhaps lethal Debuff effect from 15% to 30%.
CC (Crowd Control) skills
Currently we are satisfied with the status of CC (Crowd Control) skills. We try not to give any specialization to increase the skills of new non-decreasing class CC (Crowd Control), because the players have been many CC (Crowd Control) skills programs can be selected (such as stun talent or deceleration) , players need to understand the whole CC (Crowd Control) skills have changed more than the number of the things they need to consider. We understand that the players are some of the views of the CC (Crowd Control) skills, we will be concerned about.
Burst damage
In addition to Hunter, perhaps the Warrior with Mage excluded, we do not think other professions too strong burst damage. But the destruction of the surgery, of ice DK and shadow priests outbreak will still be a lot of players are mentioned, they do have our watch list, but there is no change for their burst damage.